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Graphic design process : from problem to solution : 20 case studies / Nancy Skolos and Thomas Wedell.

By: Contributor(s): Material type: TextTextPublication details: London : Laurence King, 2012.Description: 186 p. ; ill. ; 28 cmISBN:
  • 9781856698269
Subject(s): LOC classification:
  • NC998.4 .S56 2012
Contents:
1. RESEARCH 1.1 The Design Brief (A2/SW/HK, London) 1.2 Mapping/Modelling (Dubberly Design Office, San Francisco) 1.3 The Client (Johnson Banks, London) 2. INSPIRATION 2.1 Found Objects (Melle Hammer, Amsterdam, and Yara Khoury, Beirut) 2.2 Materials (Graphic Thought Facility, London) 2.3 Collage (Skolos Wedell, Boston) 2.4 Synaesthesia (James Goggin, Chicago) 3. DRAWING 3.1 Thumbnails (Michel Bouvet, Paris) 3.2 Sketchbooks (Ed Fella, Los Angeles) 3.3 Type Design (Cyrus Highsmith, Providence) 4. NARRATIVE 4.1 Book Design (Lorraine Wild, Los Angeles) 4.2 Virtual Models (Me Company, London) 5. ABSTRACTION 5.1 Symbol (Ahn Sang-Soo, Seoul) 5.2 Type as Image (Ralph Schraivogel, Zurich) 5.3 Identity (Michael Bierut, New York) 6. DEVELOPMENT 6.1 Iteration (Philippe Apeloig, Paris) 6.2 Systems (Anette Lenz and Vincent Perrottet, Paris) 7. COLLABORATION 7.1 Programming (Ben Fry, Boston) 7.2 Print Production (Leonardo Sonnoli, Rimini) 7.3 Title Sequence (Stephen Fuller, New York, and Ahmet Ahmet, Los Angeles)
Subject: The process of creating graphic design cannot be easily defined: each designer has their own way of seeing the world and approaching their work. This book features a series of in-depth case studies exploring a range of both universal and unique design methods. It includes projects by Philippe Apeloig, Michael Bierut, Ed Fella, and James Goggin.
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Holdings
Item type Current library Call number Status Barcode
Open Shelf Albukhary International University LEVEL 2 NC 998.4 .S56 2012 (Browse shelf(Opens below)) Available 1100030644
Total holds: 0

1. RESEARCH 1.1 The Design Brief (A2/SW/HK, London) 1.2 Mapping/Modelling (Dubberly Design Office, San Francisco) 1.3 The Client (Johnson Banks, London) 2. INSPIRATION 2.1 Found Objects (Melle Hammer, Amsterdam, and Yara Khoury, Beirut) 2.2 Materials (Graphic Thought Facility, London) 2.3 Collage (Skolos Wedell, Boston) 2.4 Synaesthesia (James Goggin, Chicago) 3. DRAWING 3.1 Thumbnails (Michel Bouvet, Paris) 3.2 Sketchbooks (Ed Fella, Los Angeles) 3.3 Type Design (Cyrus Highsmith, Providence) 4. NARRATIVE 4.1 Book Design (Lorraine Wild, Los Angeles) 4.2 Virtual Models (Me Company, London) 5. ABSTRACTION 5.1 Symbol (Ahn Sang-Soo, Seoul) 5.2 Type as Image (Ralph Schraivogel, Zurich) 5.3 Identity (Michael Bierut, New York) 6. DEVELOPMENT 6.1 Iteration (Philippe Apeloig, Paris) 6.2 Systems (Anette Lenz and Vincent Perrottet, Paris) 7. COLLABORATION 7.1 Programming (Ben Fry, Boston) 7.2 Print Production (Leonardo Sonnoli, Rimini) 7.3 Title Sequence (Stephen Fuller, New York, and Ahmet Ahmet, Los Angeles)

The process of creating graphic design cannot be easily defined: each designer has their own way of seeing the world and approaching their work. This book features a series of in-depth case studies exploring a range of both universal and unique design methods. It includes projects by Philippe Apeloig, Michael Bierut, Ed Fella, and James Goggin.

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